SolForge is the next evolution in Collectible Card Games from the makers of the Ascension Deckbuilding Game! I intend to keep closely in touch with the community and the meta of the game as it progresses so I can pivot quickly and implement balance changes effectively (while compensating players owning changed/nerfed cards with some amount of gold or even premium currency), as well as minimize (really eliminate) the influence of RNG from the game outside of draws (which are already mitigated thanks to drawing 2 cards per turn rather than 1). That's a problem that's specific to SolForge, though, and might not be applicable to the situation, even though it's a major part of what went wrong. And you can buy tickets with money. So players would be rewarded for playing quickly, and even if someone decided to time you out, you would waste no more time than if they had simply spent 10-20 seconds per turn in the first place. Is it just plain impossible to produce a successful and profitable digital card game? So all they see is "pay 1 $, win 30 $ - wow, this is great!" Have 100 players participate if your player base allows it. And to add insult to injury, new players weren't even given a free pack at the start of the game! That makes it look like you're overperforming. Your real answer requires internal information about how people spent money compared to with other FTPs. :-). Wonderful! It couldn’t fund itself. In an effort to bring you more of the digital world of Board Gaming, we're taking our first dive into a recorded Critical Play of Solforge! My friend and I have been trying to play a game for the past 20 minutes, and after each turn we need to exit the game and reload it. The problem is not that these cards exist, as these are interesting effects to build around. I actively did do community management for another TCG based online game a long time ago and even if I just told people what we were working on and that we won't publish XYZ tomorrow for this and that reason, they were appreciative. SolForge is Leaving Early Access after Three Years Unleash the warmth within when SolForge becomes fully available on Steam on May 31. SolForge is a great game and now's a good time to be getting into it. That's 90 $ in prizes and 10 $ in profit for you. Thank you, this is very helpful. I don’t have all the answers, and was never in the elite-er groups who had inside scoops. SolForge, the collectible card game co-created by the original creator of Magic: The Gathering, is shutting down at the end of the month.To find … SolForge is a good, interesting game, providing you get used to its unique brand of swinginess. I wasn't like this before the last big update. I am looking into making a rather advanced/complex (and therefore niche) online TCG/CCG right now, and I'd like to understand the market a little better before I do so so I can avoid the pitfalls others in this field have fallen into. Well, there was no way to spend just a dollar in SolForge. Follow 11523. They're a great group of people. Forum Posts. A lot of great stuff in here that I forgot about. Cards deal damage to the opponent's card in its respective lane. You could level perfect cards but fail to draw leveled cards through most of the next level. Solforge is a Digital CCG from the makers of the popular board game ascension and the creator of Magic Richard Garfield. In the early Solforge sets, draft was a good way to get cards. Yes, you always have super passionate fans and that's a good thing, but I often felt that for some reason, SolForge's community was particularly deaf when it came to taking criticism of the game seriously. People are understanding, but they were looking forward to the release on the 7th day and there's some disappointment.Had you told everyone in advance that it's going to launch in 10 days, but you delivered it in 8, they feel like you were working extra hard for them and beat expectations. The numbers for Solforge, Faeria, Duelyst, and Shardbound are about the same - 2,000-3,000 players at peak. The player numbers are so low across the board that it seems they could never support the development costs. Man this thread is memory lane of frustration lol. Meaning we had to iterate or throw away that effort. In an effort to bring you more of the digital world of Board Gaming, we're taking our first dive into a recorded Critical Play of Solforge! It’s a unusual, credible take on the genre, exploiting the digital nature of its medium to the fullest. Overall it had a bad perceived randomness to it - especially for newer players. "Quick breaks" that add up to 398 hours logged. Extremely poor systems in place to punish bad sportsmanship: like players that would just stop playing for 19 minutes straight once you had them cornered. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. Please pay attention to the New Player Experience. SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. A few cards like these should exist in every set. That's all I can come up with for the time being. SolForge is a free-to-play CCG currently on Steam Early Access, but has already gathered a small competitive following. do, re, mi, fa, sol, la ti, and do. After it came out it was buggy, there was a lot of mixed opinions on changes. We previously evaluated this title and a trainer was not possible or the game is multiplayer/online only so it has been marked as RETIRED. First they introduced new mulligan rules (non card change), but they also introduced Merchants, tons of different dual/tri color sigils and quite a few keywords (Pledge, .. ) to address mana screw/flood (just to name a few). 5) Ever-changing release cyclePeople like when they know what to expect. Since the Story Mode was so bad, new players pretty much were forced to play online matches (and the daily rewards were almost entirely based on online matches). Excessive hard removal frustrate player’s attempt to build a tableaux. I currently have two lists: one like Karnegal's sample list and a tempys/alloyn aggro/ramp list. A lot of players who had drifted during the client refactor doldrums came back to give things a second chance, and the official ladder was a big draw. SolForge is a good, interesting game, providing you get used to its unique brand of swinginess. 9) Tournaments / formats for new playersThe power creep in TCGs is often less of a problem if the game supports several formats, e.g. You were given 500 gold to spend with at the start...and player packs started at 520 gold. The problem is that these cards exist permanently, and limit the design space of every future set, especially when 20+ of these types of cards exist at once. Games were largely decided by who was able to snowball an early advantage into an overwhelming victory. Some examples are cards like Spiritstone Sentry, Weirwood Patriarch, Killion Infinity Warden, and Rage of Kadras. SolForge. There was also some issue with FRG who was hired to make a new client. We will now monitor player traffic and server stability over the coming days and weeks. Earlier in January, we reported that digital card game SolForge was going to shut down on the 31st due to too large of a scope and presumably financial reasons. Let's assume, rather generously in my opinion, that the lifetime total player count was 50,000 for each of these games. The "tutorial" included with the game took you through the bare bones of the game, which is fine enough as it is, but the Story Mode was terrible. The game will pay for itself. Additionally, the length of each game was long enough that a turn of good or bad RNG was unlikely to decide the game. The design team included Magic: The Gathering designer Richard Garfield and Pro Tour hall of famer Brian Kibler. Solfège is an exercise used for sight-reading vocal music in which each scale degree is assigned a coordinating syllable. But if I compare this to Fire Emblem Heroes again, it feels like in that game, you were overwhelmed with free stuff. I don't expect my game to be massively more popular than Faeria, Hex, or Solforge, so I can use those games' peak player counts as a rough guideline for about how much attention I can reasonably expect to receive as a newcomer to the industry once my product is ready for launch. [5][6], The game's servers were still online in 2018, however, updates to the official client ceased so the fan community developed an unofficial client to address bugs and add features called ReForged (formerly KUSC). I think the ladder wipe was incredibly important in the demise (acknowledging stuff like cash flows and Free Range relationship wasn’t public information). It's going live in 8 days. SolForge. Even if it had 100,000 players - completely impossible for a game this size, considering even Artifact only ever hit 60,000 concurrents at its peak - it would still need $250 per player to break even, which isn't realistic at all. After a month of investment, was like “ooops” and then “there will be no restoration, have a small prize and just forget the last month happened”. The head of Sirlin Games and creator of Puzzle Strike, Yomi, and Flash Duel has been speaking out against CCGs and League of Legends since 2010. Forum Posts. Its first expansion, “Rise of the Forgeborn,” was released on March 22, 2014. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. Once the game was running, you'd see developers or their community managers a lot less on the online message boards. The creators of Ascension and Magic: The Gathering have joined forces to create a revolutionary digital trading card game. 2) Blatant power creepI know it's a TCG so of course there's power creep... SolForge did have a couple of cards that felt like copies of existing cards _ with an additional benefit _. StarvingGamer. You can click on random stuff on the field while you're bored and stuff is happening. Want another 5 moves? Most card rewards were in the form of generic packs, which included cards from every set. Judging from what happened to SolForge, not many. I don't even remember if SolForge did this, I remember that fans were into it and they were advocating for it and they probably even ran tournaments in such a format, but I don't think Stoneblade themselves did it? They invested a pile of time (and likely money) with a different developer (FRG) to re-do the client app. What’s more, the pace may quicken now that other features like the new UI and ranked play are done. Solforge is a new DCCG currently being developed Stone Blade Entertainment. (The Android version was released just as this document was finalized I only stopped playing that game because they churned out so much content that I felt like I could never keep up. I've demoed this game for Stoneblade at PAX East multiple times now. 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