(30) XI: Spirits Unbound: Spirits can now move and follow you, (30) XII: Evasive Purity: Dodging removes Blind and Poisons from you. –    The Bird type pet’s currently attack twice, bug? This again can be changed to whatever suits your play style. Mighty Swap grants our pet 3 stacks of Might when activated which means swapped during combat, this can be a nice Trait when running a DPS Pet such as the Lynx, Wolf, Hyena, Bird etc so if you are running a Pet Heavy Build don’t forget to try this bad boy out but make sure to remember this Trait when in combat, switching pets is a vital part of combat, not only does it keep them alive but when using a Trait like this, it can increase the damage output by quite a bit. As you can see, investing 20 points into the Wilderness Survival Trait Line grants us some nice abilities. You need to be on the lookout for information; tricks you may have not thought of, builds that could work in very specific situations. Your goal is to stomp him. I’ll describe the healing, utility and elite spells I use for a given build type and list the other viable options, but bear in mind that they are mainly aimed at a Condition Build rather than Support or Burst. If you want to be useful, your team needs to announce how many players they are fighting, where the fight takes place and tell you if one of the enemies leaves it. This guide will be mainly looking at the Ranger from a PvP point of view but I am sure that some information here could be used across all content of Guild Wars 2 and there is a possibility that i will add a more PvE/WvW section at a later date. The Gamer Mindset, this is something so simple yet so important and comes before anything and not only in GW2, it should span across all games you play, it’s the ability to be well mannered, kind, helpful and anything else that will help the community of the game. This is something you will likely only hear in dungeons or guild puzzles. Muddy Terrain – Wow…Wow…Wow… I mean WOW! Skills. ‘Flanking’ is when you attack from the side or the back, skills like Cross Fire and Concussion Shot benefit from flanking. Knowing how a Ranger’s combo field’s work will greatly increase your skill as a player, here is a wonderfully crafted image I found on the internet (Thanks to Gelroller), Projectile Finisher chance to proc = 20% Blast, Whirl, Leap chance to proc = 100%. I personally use this Skill to retreat from combat to LoS or escape dangerous AoE skills like that dangerous Dragon’s Tooth and then if the coast is clear within the time short time i evaded away then i can use the Chain Skill to Leap back in to combat and apply a 3s Cripple, this is more of a Evasive move in my eyes although it does deal the same amount of base damage as your auto attack and the chain deals slightly more. Love it. Ranger Pets Guide - Guild Wars 2 Life Vista. Tiger can be tamed in Dragon’s Stand (requires the Heart of Thorns expansion pack) and Draconis Mons (Living World season 3). The bleeds his illusions can stack (1 bleed/crit) is insane when added to his own spells and the immunes, dazes, extra conditions he can get from shatters. Healer’s Celerity grants you and an ally Swiftness upon reviving them for 3 seconds but unless you find yourself reviving all the time manually then this is not that good of a Trait, granted it might play its part during a fight and on the odd occasion you might find yourself thanking the Swiftness for throwing itself upon you after reviving an ally but I assure you that there are far superior Traits that can be used instead of this. Signet of the Beastmaster will allow you have a significant damage increase for a short time or a condition removal or even become immune to all damage for 6 seconds which can be extremely useful at the start of any fight if the enemy pops all their CDs on you. Nature’s Vengeance allows our Spirit’s Skills to be larger and toggle on death; this can be great for Spirit Builds although I personally run Spiritual Knowledge just so I can assist my Team more with the increased proc chance. The F2 Ability ‘Rending Pounce‘ is really strong especially to increase the overall stack of Bleed on your target. Welcome to my little guide for everything Ranger related. Brown bear can be tamed in Fields of Ruin, Gendarran Fields, Harathi Hinterlands, and Eternal Battlegrounds. Major Traits (10) I: Pet’s Prowess: Pet Critical Hit damage is increased by 33%, (10) II: Sharpened Edges: Chance to cause bleeding on critical hits (1s Bleed). Guild Wars 2 Wiki Guide. New Player Note: Along with Guardian, we highly recommend Ranger for new players. Wilderness Knowledge reduces the recharge rate of our Survival Skills such as Sharpening Stone and having this coupled with a Condition Build w/Sharpening Stone will allow overall damage output to be higher than without it, but it also comes in handy for other Survival Skills which I tend to use quite a bit. I will try to cover everything you need to know to play a Ranger in a competitive environment but also within a more casual Hot Join way, which mostly means viable builds and how to play them, the roles you can cover with them and how to be viable in the current Meta when it comes to Team Fights and general Team play. International high-end fractal guild. Lorek and Cell 58 Comments Jul 5, 2014. Druid: The best healer class in the game. I went for Sigil of Superior Battle because i know i will be starting with the Longbow as i enter combat and switching to Sword/War Horn so having the 3 stacks of Might will increase my damage output quite nicely. Guild Wars 2 Ranger Skill Guide This page is for the Guild Wars 2 power leveling fans that level up as a ranger. For linear combo fields, leap and projectile finishers will combo so long as they pass through the combo field on the way to their destination. Again, not really used this Skill but from i can see it has quite a healthy base damage and it deals damage in a straight line, pretty straight forward if you ask me. This also has a low CD timer so don’t forget about it! Common secondary weapon choices are axe/warhorn and sword/warhorn. Lynx can be tamed in Lion’s Arch, Desert Borderlands (WVW), Ebonhawke, Snowden Drifts, and Dredgehaunt Cliffs. Two-Handed Training increases Greatsword & Spear damage by 5%, you might think this is a little weird that one of our strongest base damage weapons has a Trait so high in to a ‘Support’ Trait Line and although it would be completely counter-intuitive to invest this many points in to this Line for a Power Build, if you run a Support Build and choose to have a Greatsword then you will be increasing your damage output as well as being a great Support for the Team. As of now, Ranger’s don’t really fulfil a particular role to the max but can be found playing as the Roamer. Page Tools. For a comprehensive Pet Guide check out my post here. I will be streaming as much as possible once the game launches and if I manage to find a Team then I will be uploading more videos to my Youtube like strategies and builds. Major Traits (10) I: Speed Training: Pets have 10% CD reduction on their skills, (10) II: Master’s Bond: pet attributes increase with each kill, the attributes are lost if the pet is defeated or swapped. Honed Axes This has recently been changed so that you deal 10% more critical damage when you wield an Axe in your main hand, which is still a must have Trait for anyone running Axes in their build, I personally use it when I run my Condition Build as any extra damage while applying bleeds is nice. The only Trait you might question is Steady Focus but that’s because i had 10 points spare and adding more Power to the build along with a damage increase of 10% when at full endurance just screamed at me but this is all down to your own play style. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. SPAM YOUR 1 HARDER THAN ANYONE ELSE. If you’ve been away from Guild Wars 2 for a while, ArenaNet Partner TiffyMissWiffy is here to help you get caught up! Hello fellow Rangers! Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. So you have decided to invest some points in to the Nature Magic Trait Line and you want to know what each Trait does? This will put your pet into “passive” mode, and it will not attack enemies. This Skill can be quite amazing or bothersome, let me explain…this Skill makes you do a large evasive roll around the target and then strikes your target which doesn’t always hit, now the good thing is this Skill can save your ass by rolling you away from AoE damage and such things but at the same time it can roll you off cliffs or ledges which can be very annoying, i guess just learning when and where to use this is key but i personally enjoy it as it does good damage and applies a Poison for 6s. Every ranger starts with one of three pets, based on their race. I put together the locations of all the known pets from the betas that will appear in all the 1 to 15 zones and 15 to 30 zones. In this section i will explain all the Traits available to us and talk a little bit about each Trait. Here it is, Whirling Defense seems pretty naff to me, although i am sure the new patch means that reflected projectiles will cause Vulnerability but we will have to wait and see. As we go deeper in to the Nature Magic Trait Line we can see that this Trait Line is pretty restricted and is only really used for Spirit/Support Builds so going any further is only viable for those builds. Circle of Life creates a Healing Spring on death (Not Downed State) so basically taking this Trait would be suicidal, literally because you would be designing your build around dying which is completely stupid, I don’t understand why this was implemented at all but whatever, don’t use this. As you can see, all of your traits at the 20 mark can be very useful so let’s take Spotter for example, this gives you and your allies a precision boost of up to 70 points, there has been some discussions on how this work, some argue it is based on level while others say it depends on proximity to you, but for now I would recommend listening to the proximity argument. (30) XI: Empathic Bond: Pets periodically take conditions from you. (20) VII: Nature’s Vengeance: Spirit’s activated skills are larger and toggle on death, (20) VIII: Spiritual Knowledge: Spirits have a 15% better chance of providing their benefits, (20) IX: Two-Handed Training: Greatsword and Spear damage increased by 5%. This mostly spoiler-free guide covers the features and gameplay changes new to Guild Wars 2 since the end of Scarlet’s War through Guild Wars 2: Path of Fire™.Learn how to unlock Masteries, find new maps to explore, dress up with the account-wide wardrobe system, and more. Moment of Clarity is a bad, bad Trait and should never be used, if you allow your health to drop that low then you are pretty much about to be spiked down, so any type of damage increase is pretty useless and this slot could be used up by a more beneficial Trait especially when Quickening Zephyr does not allow you to be healed. Heal As One can be used twice by the time this has been used once. Well straight off i see this as being more of a Evasive attack because it deals low damage but applies a Poison and evades enemy attacks, so i would use this more for defense rather than offense. Empathic Bond allows our pet to periodically remove conditions from us and apply it to themselves so straight away you know that if you are running a pet reliant build then you need to go for Bark Skin instead because otherwise your pet could be dropping dead in no time if it takes a high stack of bleeding from you. So now we are looking at the Skirmishing Trait Line and as you can see we gain 3 Traits as we invest points, just like Marksmanship Trait Line. Trapper’s Defense allows you to create a Spike Trap when reviving an ally, this could be a strong if co-ordinated with a team but other than that I would not pick this Trait ever. Please take note that i am in no way telling you how to play your Ranger, this is just what i find successful within my own play style. I'm new to GW2 and I made a Ranger for my first char. All trademarks and copyrights on this site are owned by their respective owners. This should be taken if your overall damage is primarily yourself and not your pet. Now that you have a slightly better understanding of the ‘Basics’ to Combo Fields we will look at what a Ranger can provide. because once the enemy knows you are running a Power Build you are pretty easy to take down, don’t forget to keep Steady Focus and Hunter’s Tactics in the back of your mind at all times, this will really increase that damage output from these weapons. This would seem to go very nicely with a Condition based Build because the base damage is quite high and it applies 3 stacks of Bleeding along with a 6s Cripple, ramp that up with Malice and you will be dealing some nice damage with this Skill. Pretty strong combination and essential to supporting your Team which this Build is all about. So Traits have finally be done, things are always subject to change over the course of time so if you find any changes please feel free to PM with anything, now we will look more at potential builds and what each one brings. Best Class for Solo PVE Play; Skyscale Mount Guide; Ranger Guide; Which Race Should I Play? Vigorous Spirits will double our Spirits health pool, now if you have decided to run for a Spirit Build then this Trait is a MUST! Shortbow – Sigil of Superior Battle Axe/War Horn – Sigil of Superior Earth/Sigil of Superior Geomancy. Amulet & Jewel: For my condition build I run Rabid/Rabid purely because it provides the highest amount of Condition Damage at a whopping +798 Condition Damage along with another 569 Toughness, I mean come on really? (20) VII: Carnivorous Appetite: Pets gain health on critical hits (~1457 heal), (20) VIII: Trapper’s Expertise: Traps are ground targeted and their area is increased by 50%. Ranger Etiquette. These skills are pretty much needed for this build as i am concentrating on Spirits, i chose these three just because they are the biggest benefit to your Team, Protection, Damage increase and Burning damage just screams SUPPORT to me, their Active Skills are a little harder to pull off due to their cast times and animation times but when they do they are nice! Be mannered! –    You will need to be able to control your pet in fights and not just let it die needlessly, there are some builds which are very Pet reliant and in those cases, keeping your little critter alive is key, but I will also be going over some viable builds that focus more on your own skills over your Pet’s. Fields are either a circular field or a linear “wall”. (Notably in the second phase of the Dragon’s Stand meta, for Rangers who are running around the outside of the chamber with the zerg.). (Supposedly once every 10s). Be aware of other players, and don’t make things harder for them! Your goal is to rally him. However, most of them will take some time to take down, enough time for the Ele to get support from his team. Unfortunately "there ain't no such thing as a free lunch" – it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated server hosting. Please feel free to PM me with any changes. Rejuvenation grants us Regeneration for 5 seconds when our health reaches 75%, as stated before without Healing Power our base Regeneration is pretty low so this would not be worth it for Power Builds that focus on Power etc, it could however be great for Support Builds with a lot of Healing Power. And we finally get to the 30 point investment side of the Wilderness Survival Trait Line and as you can see we have two strong Traits here. Stats +10 Power for each point +1% condition duration for each point, Minor Traits (5) Opening Strike: Place vulnerability with your first strike upon entering combat, (15) Alpha Training: Pets gain Opening Strike, (25) Precise Strike: Opening Strike always crits. Zephyr’s Speed grants you and your pet 2s of Quickening Zephyr when you swap pets, this comes in handy with more Melee style Rangers due to the low duration but timed right you can deal some nice damage in those 2s, especially if you decide to go further into this Trait Line for Loud Whistle, I personally would use it for Support Builds that focus more on Melee rather than Ranged. Most people play Ranger as a damage/power class. I chose this weapon set because my mentality is that with the large amount of pets & spirits we have out it makes Tab Targeting pretty difficult so it may make the player resort to clicking on your character instead to target you so being at a distance away from your spirits/pets make it easier for your enemy to target you whereas if you are up close and personal with the Sword you are all over the place, especially thanks to Serpent’s Strike and not only that but the 3rd Chain Skill on your ‘auto-attack’, Pounce grants 5s of Might to your pet, couple this with Call of the Wild from your War Horn Off-Hand you will find that you can pretty much keep Might stacked on your pet at all times in a fight and all that along with Bountiful Hunter means you are a force to reckon with, and then after using Hunter’s Call you can switch to your Sword/Torch Weapon Set which will increase your damage output with Throw Torch & Bonfire. Anyone, and I mean ANYONE, can teach you something. You can do it by stomping an enemy before your team-mate is stomped or by reviving him directly. Clicking the button will update the quantities of all items in your bank and material storage that are used in this guide. Frost Spirit- alternative damage skill, useful if there are allies around. This skill… to put it bluntly I thought ‘Rubbish’ when I first read/saw it and never even tried it, this Stress Test I thought I would try it out and OMFG this thing can save your life, save your team mate’s life… it can play a vital part in a team fight I mean this thing has so much to it and so much that can be done with it I don’t know where to start. Let’s take a look at the different scenarios you can face. Alternate Skill – Quickening Zephyr – Some people use this to increase the speed in which they can apply the bleeds and if they are running a Longbow they can increase the damage output of Rapid Fire at the same time, this can be useful but it is not as supporting to your build as let’s say, Muddy Terrain. Sword Mastery grants us CD reductions of 20% for our Sword, Greatsword and Spear and although we don’t use a Spear in PvP I know for a fact that both the Sword and the Greatsword are fond weapon choice for a Melee Ranger, I myself prefer the Sword due to the amount of chaos it causes but back to the Trait, it is a pretty nice Trait for those who run Sword or Greatsword as a primary weapon. As you can tell I barely use the Greatsword but it’s not to say that it isn’t viable. Rangers are an extremely versatile profession, able to support combat operations by delivering precise long-range fire on selected targets, while denying the enemy freedom of movement. (10) III: Trapper’s Defense: Creates a Spike Trap when reviving an ally. If the rest of the map is safe, then you can stay until the enemy is stomped. Mesmer (Taken from Lowell as it is true for Ranger) Okay, this match-up is always fun/frustrating depending on what kind of person you are. This is our AoE bread and butter and can be used in conjunction with Point Blank Shot, a little tip is to set your ‘Ground Target’ skills to activate wherever your mouse cursor, those DOTA/HoN/LoL players know what i mean. Ranger knockback spoils their shot, and knocks the enemy out of their attack range. Being a QA Tester for a large company has also helped me gain this mind set and figuring out how to squeeze every last drop out of a profession/class is what I find most fun. I use that work loosely of course, don’t want people screaming at me, but as long as you know when not to attack, yes you heard me NOT attack then you should be fine. Weapon Sets – Shortbow & Axe/War Horn (switch to Torch when OOC). Minor Traits are gained at the 3 milestones above and come automatically as you invest points into the MM Line, as you can see they are orientated towards ‘Opening Strike’ which causes vulnerability to your foe, as you invest more points you can see that your pet gains ‘Opening Strike’ and then at 25 points in your Opening Strike will always crit which is handy when you want that burst or alternatively want a chance to stack that extra bleed with the Sharpened Edges trait in the Skirmishing line. You think you are talking to a ’14 years old noob?’ You may be talking to a future pro gamer that might make e-sports bigger than they are. You will need to try and play with the line of sight of his Illusions/Phantasms as much as possible regardless of the kind of build he’s running (Power or Condition Damage). Called Trait lines ) are one of the map is safe, gw2 ranger guide you can charm, and ’! 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Bank Content the API key you enter needs 'inventories ' permission to work from a friend linear “ wall.! By reviving him directly additional effect, is a challenging process in many.. Material storage that are a departure from the side or the back, skills like Cross Fire Concussion. Go and stomp your opponent and not your pet PvE mode occasionally well! By any crowd control from a scepter/dagger Elementalist, you are going for a power-based Ranger the! Is something you will be explained in this guide again can be chosen at character,! Can only interact with each other to create an additional effect to my guide... Of stone Utility Skill 2 – signet of Stone- extra toughness and a button. Soften the Fall: create Muddy Terrain when you reach 25 % health Axe/War Horn Sigil... Important rule ( also called cross-profession combos or Skill combinations, happen skills. Patch NOTES Find out what GW2 developers have changed and includes detailed for! 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